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General Policies & Sizing Information

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General Policies

  • Bag Policy: All items brought into the event venue/field area must typically be in clear bags, adhering to potential facility rules. Check specific event guidelines.

  • Helmet Certification: Helmet certification must be current. Staff may check certification stickers.

  • Visor Policy: Visors must allow clear visibility of the player's eyes at all times. Officials or medical staff may require removal if visibility is obstructed.

  • Specialized Position Equipment: Players in specialized roles (QB, K, P) are responsible for bringing their own position-specific equipment that meets regulations (e.g., properly sized and marked footballs).

Football Sizes (NFHS Standards)

  • Pee-wee (e.g., K2): Ages 6-9. Smaller, easier grip for young hands.

  • Junior (e.g., TDJ): Ages 10-12. Intermediate size.

  • Youth (e.g., TDY): Ages 12-14. Bridges the gap to the official size.

  • Official / High School / College (e.g., TDS): Ages 14+. Standard size used in high school and beyond.

(Ensure players, especially QBs, Kickers, Punters, use the correct size ball for their designated age group/competition level.)

Sizing and Equipment Notes

  • Pants and Jersey Fit:

  • Sizes vary significantly between brands. Always consult the manufacturer's size chart.

  • Consider sizing up slightly to accommodate underlying pads and potential growth spurts.

  • Waist measurement is key for pants. Hip and thigh fit are also important. Ensure integrated pads align correctly.

  • Shoulder Pad Fit: Must provide adequate coverage of shoulders, chest, and upper back without restricting arm motion (raising arms overhead, across the body).

  • Helmet Fit: CRITICAL for safety. Should be professionally fitted or checked by a knowledgeable coach/equipment manager. Helmet should not shift excessively on the head; padding should feel snug. Chin strap must be securely fastened.

  • Cleat Fit: Snug but not painfully tight. Allow about a thumb's width between the longest toe and the end of the cleat. Check width – too narrow or too wide can cause issues.

  • Mouthguard Fit: Boil-and-bite mouthguards should be molded correctly for a secure fit that doesn't easily fall out.

Overtime Rules (All Grade Levels)

General Overtime Format

  • Overtime begins if the game is tied at the end of regulation.

  • A coin toss determines the first choice (offense/defense first, or end of the field). The choice alternates each subsequent overtime period.

  • Each team gets an opportunity to possess the ball in each overtime period (unless the first team possessing the ball turns it over and the defense scores).

First & Second Overtime Periods

  • Each team starts their possession at the opponent’s 25-yard line.

  • Possession continues until the team scores, turns the ball over, or fails to gain a first down.

  • Teams can score a touchdown (followed by PAT/2-point conversion attempt) or a field goal.

  • Starting in the Second Overtime: Teams must attempt a two-point conversion after scoring a touchdown (no 1-point kicks allowed).

  • If the score remains tied after both teams have completed their possession in an overtime period, proceed to the next period.

Third Overtime & Beyond

  • If the game is still tied entering the third overtime, the format changes.

  • Teams run alternating two-point conversion plays from the 3-yard line.

  • This continues round by round (Team A attempts, then Team B attempts) until one team scores and the other does not in the same round.

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Additional Overtime Rules

  • Turnovers immediately end the possessing team's attempt for that period.

  • A defensive score (TD on interception or fumble return) during any overtime possession immediately ends the game.

  • There is no game clock, but the standard play clock is enforced.

  • Each team receives one timeout per overtime period (timeouts from regulation do not carry over).

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