General Policies & Sizing Information


General Policies
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Bag Policy: All items brought into the event venue/field area must typically be in clear bags, adhering to potential facility rules. Check specific event guidelines.
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Helmet Certification: Helmet certification must be current. Staff may check certification stickers.
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Visor Policy: Visors must allow clear visibility of the player's eyes at all times. Officials or medical staff may require removal if visibility is obstructed.
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Specialized Position Equipment: Players in specialized roles (QB, K, P) are responsible for bringing their own position-specific equipment that meets regulations (e.g., properly sized and marked footballs).
Football Sizes (NFHS Standards)
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Pee-wee (e.g., K2): Ages 6-9. Smaller, easier grip for young hands.
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Junior (e.g., TDJ): Ages 10-12. Intermediate size.
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Youth (e.g., TDY): Ages 12-14. Bridges the gap to the official size.
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Official / High School / College (e.g., TDS): Ages 14+. Standard size used in high school and beyond.
(Ensure players, especially QBs, Kickers, Punters, use the correct size ball for their designated age group/competition level.)
Sizing and Equipment Notes
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Pants and Jersey Fit:
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Sizes vary significantly between brands. Always consult the manufacturer's size chart.
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Consider sizing up slightly to accommodate underlying pads and potential growth spurts.
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Waist measurement is key for pants. Hip and thigh fit are also important. Ensure integrated pads align correctly.
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Shoulder Pad Fit: Must provide adequate coverage of shoulders, chest, and upper back without restricting arm motion (raising arms overhead, across the body).
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Helmet Fit: CRITICAL for safety. Should be professionally fitted or checked by a knowledgeable coach/equipment manager. Helmet should not shift excessively on the head; padding should feel snug. Chin strap must be securely fastened.
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Cleat Fit: Snug but not painfully tight. Allow about a thumb's width between the longest toe and the end of the cleat. Check width – too narrow or too wide can cause issues.
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Mouthguard Fit: Boil-and-bite mouthguards should be molded correctly for a secure fit that doesn't easily fall out.
Overtime Rules (All Grade Levels)
General Overtime Format
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Overtime begins if the game is tied at the end of regulation.
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A coin toss determines the first choice (offense/defense first, or end of the field). The choice alternates each subsequent overtime period.
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Each team gets an opportunity to possess the ball in each overtime period (unless the first team possessing the ball turns it over and the defense scores).
First & Second Overtime Periods
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Each team starts their possession at the opponent’s 25-yard line.
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Possession continues until the team scores, turns the ball over, or fails to gain a first down.
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Teams can score a touchdown (followed by PAT/2-point conversion attempt) or a field goal.
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Starting in the Second Overtime: Teams must attempt a two-point conversion after scoring a touchdown (no 1-point kicks allowed).
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If the score remains tied after both teams have completed their possession in an overtime period, proceed to the next period.
Third Overtime & Beyond
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If the game is still tied entering the third overtime, the format changes.
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Teams run alternating two-point conversion plays from the 3-yard line.
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This continues round by round (Team A attempts, then Team B attempts) until one team scores and the other does not in the same round.

Additional Overtime Rules
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Turnovers immediately end the possessing team's attempt for that period.
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A defensive score (TD on interception or fumble return) during any overtime possession immediately ends the game.
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There is no game clock, but the standard play clock is enforced.
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Each team receives one timeout per overtime period (timeouts from regulation do not carry over).